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I am a product designer, coder and business strategist currently in NYC

Currently focused on building platforms and iOS apps.

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Focus entirely on the Execution and not on the results!
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EAT BAMBOO
An iOS Game

EAT BAMBOO

Objective: Protect the Pandas. Your job is to monitor the Panda’s food which is falling from the skies above. The food falling is typically innocuous, but occasionally bad actors do a fly over and drop a literal bomb. Protect the pandas by destroying the bomb before it reaches the pandas.

Eat Bamboo is a retro and difficult iOS game inspired by FlappyBird, the game that popularized the genre. For me the game started off as an experiment, a process of seeing how I can iterate on the works of a developer after they are no longer on the project. I did not see the code before I bought it on an app marketplace years ago so I had no idea what to expect.

What I learned was that the comments were sparse but sufficient to get around the codebase. more importantly it was well written code with few bugs. It was something I was able to quickly build on so I did that. I updated the Objective-C code to make the game a bit easier and I replaced the deprecated code. Then I submitted the app for release on the Apple app store.

The great thing about working with iOS native languages is that you’re primarily working in one programming language, it was Objective-C in the past, now it is mostly Swift. Moreover, Apple's Developer’s tools are good. The cons are primarily on the business side of things.

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